Sunday, 11 December 2011

Life in the Information Age- Entertainment

IT development has had a massive impact on entertainment in today’s society. Many technologies are still developing and will continue to develop every day. Entertainment in today’s society is lot different in what it was before the development of IT. The development of games is huge in today’s society as it contributes in money making business and gives many people jobs. The way we listen to music, the way we watch movies, the way we take pictures and even the way we read books has completely changed due to the fast development of ICT. The way these changes affects us will depend on how quickly we can adapt and how willing or eager we are to learn.

Games
Ever get bored of just playing football outside in the park with your friends or you’re too grown up to play hide and seek? Then the development of games will suit you perfectly. The gaming industry have developed so quickly that there are now 8th generation of gaming platforms, from the Magnavox odyssey platform in 1972 to the most recent one like play station 3, Xbox and Wii. Every year, popular gaming companies like Nintendo or Play Station tries develop their old platforms to a brand new one with new features. Different people have their own favourite platform, some like ps3 and some like Xbox. Both platforms are the most popular at the moment and both have the same ambition, to make gaming more accessible and more enjoyable.

Video games have been on the market for the last 30 years, it is seen as a unique form of entertainment. Gaming platforms firstly started off as for entertainment for children but as it developed, many manufacturers are now also targeting teenagers and young adults. Before most games are children like, for example the Super Mario games, friendly games with little or no evidence of violence shown but today there are now many games that are only available for people over 18, violence are evident in these games and this could affect the way people think. This is a disadvantage of having these types of games. But there are many games available therefore there is also a game that will suit you and due to this, gaming industries makes tons of money. Motion capture hardware in consoles is the new-ish feature that is developed. This requires the gamer to actually control their player and move around, these types of games are gradually becoming common.

Video games make large amount of money each year. In 2004, according to the Entertainment Software Association, gaming in the USA brought in more than $7 billion in sales and this number has doubled in the last ten years. According to the Motion Picture Association of America, the US box office for 2005 was $8.99 billion, this show how gaming industry is keeping up or catching up with the movie industry. Furthermore, one game called Grand Theft Auto: Vice City generated 1.4 million sales in its first 3 days being on sale, this shows that gaming industry was in its peak, but it’s not also been like this, when the Sony PlayStation 3 was first launched, it was actually losing money due to the costs of the parts, the research needed, and development, manufacturing and other. The only profits they were getting came from selling their games. This proves how quickly the gaming industry has developed and that gaming industry is at its highest point at the moment. It also shows that gaming is one of the most popular forms of entertainment in today’s society and how powerful in terms of money it came be.

There is also a big argument about how video games affect social life. Some people argue that gaming improved their social life as they can share or play games with family and friends but some say that they become anti social and their behaviour changes. But for my point of view, I think that playing video games does not make you anti social. It’s becomes a normal hobby for everyone and your friends and family can also get involve. There are also games that help your brain, teach you to cook, dance and others, these games can be enjoy with your friends and families. And with these reasons, I have come to the conclusion that no, it does not make you anti social.

There are also games on smart phones, there is a thing called “Apps” where you can downloads different type of games and forms of entertainment. Apps are now always present if you get smart phones.

Before the development of IT there would no digital games at all; their only gaming entertainment would have been sports, a game of football cricket or rugby. The development of IT shows how much it has affected entertaining people in case of gaming or playing. There are now varied types of games you can play which are gives everyone a chance of playing and being entertained.

Music
The biggest development in music industry is the MP3, MP3 stand for MPEG Audio Layer 3. MP3 is the one that revolutionised the music world; it enabled companies to build many more digital music technologies. MP3 is a format using a form of audio compression that makes music file smaller with little or no loss of sound quality; it’s a common audio formation for the transfer and playback of music on digital audio player. MP3 was designed by the Moving Picture Experts Group or MPEG, MP3 only involves audio compression unlike MPEG-1 and MPEG-2. By using MP3 you can shrink down the original sound data from a CD by a factor of 12, without losing sound quality.

Timeline - History of MP3
  • 1987 - The Fraunhofer Institut in Germany began research code-named EUREKA project EU147, Digital Audio Broadcasting (DAB). 
  • January 1988 - Moving Picture Experts Group or MPEG was established as a subcommittee of the International Standards Organization/International Electrotechnical Commission or ISO/IEC. 
  • April 1989 - Fraunhofer received a German patent for MP3. 
  • 1992 - Fraunhofer's and Dieter Seitzer’s audio coding algorithm was integrated into MPEG-1. 
  • 1993 - MPEG-1 standard published. 
  • 1994 - MPEG-2 developed and published a year later. 
  • November 26, 1996 - United States patent issued for MP3. 
  • September 1998 - Fraunhofer started to enforce their patent rights. All developers of MP3 encoders or rippers and decoders/players now have to pay a licensing fee to Fraunhofer. 
  • February 1999 - A record company called SubPop is the first to distribute music tracks in the MP3 format. 
  • 1999 - Portable MP3 players appear. 
Portable media player or digital audio player is a device that is capable of storing and playing digital media such as videos, audio, images etc. On the other hand, analogue portable audio players play music from cassette tapes, or records. Often digital audio players are sold as MP3 players, even if they support other file formats.

I can’t imagine us in today’s society listening to music in long playing vinyl records but they argue that vinyl records’ sound quality is much better than MP3s. Over the last few years, the sale of vinyl records has come up.

Doesn’t listening to music always put you in a good mood and cheer you up? Just putting the earphones in and ignoring the rest of the world is the best thing you can do. The quick development of IPod’s and other music technologies is great but there is also a negative side to it. People argue that by putting an earphone you are more likely to have deafness issue. Hearing loss is more common than ever before, an estimated 55 million people have lost some high frequency hearing according to a new study. The question is, does listening to IPods can cause hearing loss? The most common answer you would get is it probably depends on how long you listen to music and how loud it is.

This is an article discussing the effects of listening music from portable music player.

http://www.thisislondon.co.uk/news/article-18532179-ipods-can-make-you-deaf.do

Before the development of MP3, the only form of entertainment available is live, like theatre plays, concerts etc. Many people still enjoy watching live concerts but the beauty of portable music player is that it’s always available and you always have a choice of what you want to listen to.

Video Players/Digital Video
VCR or Videocassette recorder is one of the first forms of video players. VCR is an electromechanical device that uses removable videocassette that contains tapes for recording audio and video from television so that the images and sound can be played back. Most domestic VCRs are equipped with a television broadcast receiver for TV reception, there features began as uncomplicated mechanical but were later replaced.

From VCR, out come VHS or Video Home System. VHS is a consumer level analogue recording videocassette standard developed by JVC. After VHS, there were other successors, the like of VCD, DVD and the latest one Blu-ray disc. VCD is the first one alternative that is in a CD sized disc, the durability of VCD depends on the production quality of the disc and its handling and the data stored on a VCD does not degrade. DVD video formats were firstly introduced in 1996 in Japan and to the US in 1997 and then 1997 in Europe. There is no doubt that DVD’s has better quality than VHS but VHS is still widely used. The commercial success of DVD has been prevent by many factors like it has a reputation for being unreliable, the risk of scratches and cracks and the compression compound , MPEG-2 video compression can result in visible artefacts such as mosquito noise and ringing. A Standard VHS will not suffer from any of these. Blu-ray disc is the newest optical disc format; this is designed to be the successor to DVD. A single Blu-ray disc can hold up to 128GB of information.

Digital video refers to the capturing and storage of moving images that can be display on computer screens. Before the digital era, you have to convert a video from analogue to digital in order to play it on a computer monitor.

Before, there would be no such thing as digital video or Blu-ray disc. Blu-ray disc and digital video makes it easier for us to watch or record something quickly without the hassle of needing to convert it etc. It enables us to watch TV or movies in good high quality. Before the development of all these, in around 1950’s all they have is a TV and it’s in black and white. They also cannot record or play any DVD’s; they just watch what ever in on TV. I think that the development of VHS and all of its successors is really important and it had a massive impact on use. It changed the way we see and watch films and it becomes more entertaining.

E-Book


Does anyone actually read books anymore? Do we think that reading books are just for old people? Well I think you are wrong, you could argue that it’s not technically “reading a book” but they have now developed E-Book or electronic book. I think they made this to make reading more appealing to everyone, teenagers or older people. Electronic book is a book length publication in digital from that consist images, text or both and published through, produced on and readable on computers and other devices.

Compared to ordinary books, e-books have many advantages:
  • offers over 2million free books for download, e-book websites can also translate books into other languages 
  • an e-book may be readable in low light or even total darkness 
  • Have the ability to display motion, enlarge or change fonts 
  • The production of e-books does not consume paper and ink. 
  • Probably the most important of all is that Compared to printed publishing, it is cheaper and easier for authors to self-publish e-books. 
E-books is kind of a new invention therefore it’s not perfect and it does have its draw backs
  • Printed books remain readable for long time whilst e-books may need to be copied or converted to a new carrier or file type over a period of time 
  • Ordinary books can provide visual appeal whilst e-books cannot provide the physical feel of the cove and the original printed work 
  • A book will never turn off and would be unusable or unreadable only if damaged, on the other hand, e-books battery can switch it off and once you've dropped it or damaged it you cannot use it again. 
  • The cost of an e-book is 100th the amount you have to pay for a book 

One of the first e-book readers is called the Rocket eBook, when they created this they thought that they were opening a new chapter in publishing history but unfortunately they were too early. It wasn’t until Amazon tied Kindle to a network and made it possible to browse and purchase eBooks with just a click that is when the new chapter actually began.

Amazon Kindle
Amazon kindle is an e-book developed by Amazon.com; it uses wireless connectivity to enable users to shop, download, and browse. Newspapers, magazines, blogs and other digital media can be read through this. The newest version of Amazon kindle is the Kindle fire.

In the last three months of 2010, Amazon announced that in the United States, their e-book sales had surpassed sales of paperback books for the first time

Nook

Nook is a brand of e-book reader developed by book retailer Barnes and Noble. Nook is based on the android platform. The original Nook includes both Wi-Fi and 3d wireless connectivity; the latest nook e-book is the Nook Colour.

Kobo eReader

Kobe eReader is an e-book reader produced by the company Kobo Inc. There latest e-book is the Kobo Vox eReader.

This article talks about the different type of e-books and its strength and weaknesses. This is good for deciding which e-book would suit you best.
http://www.ebookreadersreview.co.uk/

This is an article discussing how e-books have overtaken ordinary books.
http://www.dailymail.co.uk/sciencetech/article-1388779/The-end-paperback-Kindle-ebook-sales-exceed-print-sales-time-ever.html

This show how quickly e-books have revolutionised and how popular it became in such a short period of time. I’m sure in no time at all; everyone would own an eBook instead of an ordinary book.

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